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Network Virtualization, Alive and Gaining Steam
I attended Light Reading’s “ NFV & Carrier SDN” conference last week in Denver. There were more than a couple of heated exchanges among industry leaders on the importance and differences between industry, vendor, and operator led standards and implementations. To a Martian, these debates would have appeared a mishmash of incompatible views and...

Topics: NFV, Network Functions Virtualization, Virtualization, Light Reading, ATT

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Pokemon Go and your Network

The Pokemon Go! rage should give us all pause. In its first month, over 100M people downloaded the app and many mobile operators were surprised by the game’s peculiar impact on their mobile data subscribers. This video provides a brief view into how things played out, leading us to ask—are you ready for the next big app?

Topics: Bandwidth, Quality of Experience (QoE), User Experience, Mobile, Network Analytics, Network Performance, DPI, Mobile Subscriber Experience

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Is Pokemon Go already declining?

There have been reports over the past few days that Pokemon Go is already declining, so we decided to go back to the same network that we initially looked at to see if this was the case.  As a reminder, this is a European mobile network.

Topics: Pokemon Go

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Rio 2016: The Race for the App Gold Medal – Swimming Edition

The swimming events in Rio garnered worldwide attention as Michael Phelps and Katie Ledecky led the US team’s dominance of the pool. But who won the App Gold medal for the swimming venue?

Topics: Facebook, WhatsApp, 2016 Olympics

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Rio 2016 Football Final and Closing Ceremonies: Facebook wins the Overall App Gold

I wrote about the Opening Ceremonies here, and showed how Facebook properties dominated mobile network traffic for that event. Unfortunately for other social networks, that trend continued for both the semifinal and final football (soccer for Americans) events and the Closing Ceremonies.

Topics: Featured Blog Header, Featured, Facebook, 2016 Olympics

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Facebook wins the social networking gold medal at Rio 2016 Opening Ceremonies

The Olympics kicked off in Brazil over the weekend (in case you live in a cave and missed the news), and rather than talk about the impact on Netflix (which dipped but not as severe as the 2012 London Olympics), I thought we could do something different.

Topics: Facebook, Pokemon Go, 2016 Olympics

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Pokemon Go, the new Olympic hero!

Niantic timed their entry into the Olympics perfectly – as Pokemon Go is now available in Brazil. The game is so popular that the Mayor of Rio actually begged that the game be released in Brazil in time for the Olympics. One of the Olympians loved it so much that he accidently spent $5000 in data roaming charges playing the game!

Topics: Bandwidth, Pokemon Go

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Pokemon Go! Subscriber engagement expands despite DDOS attacks

There was a lot of interest in my blog on Pokemon last week, and we kept watching over the weekend to see if the craze would continue. I am sure that most people saw the craziness from Central Park when a rare Pokemon showed up, and I watched my youngest son take walks around our neighborhood to catch Pokemon (and he was not the only person I saw walking...

Topics: Featured Blog Header, Big Data, Mobile Operators, Pokemon Go

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Pokemon Go: The latest Internet craze – How is it impacting your network?

Some of you may have heard about Pokemon Go – it is already being proclaimed the most successful mobile application of all time (at least from a launch week perspective). A few of the stats that I have seen are amazing (and there are many, many more):

Topics: Featured Blog Header, Mobile, Pokemon Go

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Netflix Download Service – What it means for consumers and broadband operators (and how Netflix can help operators)

The rumors of Netflix launching a download service are getting very real. Reed Hastings, CEO of Netflix, mentioned this service in the Q1 2016 earnings call:

Topics: Netflix, Streaming Video

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